![]() A bit of CDR can help make the skill available more often. The skill’s 12s cooldown means it can’t be spammed. ![]() Easy to target and has a very good range. Your primary lightning nuke, hits for a decent damage with a short stun. Both should be maxxed Squall will serve as one your consistent CC sources and resistance debuff can help with enemies that have strong elemental resistances. It’s Obscured Visibility synergy skill applies an additional debuff, reducing damage and resistances by a percent. Max the base skill to increase the storm’s radius and impair ranged attacks inside it. Generates a wind storm that does slight damage and applies useful debuffs. It’s important to note that using the skill with all it’s synergy skills reserves a rather large chunk of energy. Trail Blazing only requires one point for entrapment reduction, however, as you tend to be pretty squishy the extra movement speed can help with kiting. Drop one point into the base then and max Find Cover for extra survivability. However, converting damage to elemental is done before pierce conversion so the pierce conversion is applied to pretty non-existent physical damage and bleeding damage is pretty negligible. In most archer builds the base skill is a great skill to max. The Trail Blazing synergy adds 100% Reduced Entrapment Duration and more movement speed with each extra point spent. The Find Cover synergy adds a large amount of projectile avoidance and only adds a little bit extra to the skill’s energy reservation. Increases pierce damage and bleeding damage in general and adds a bit of extra damage to beasts and beastmen. Puncture Shot may be more useful to max early for chance to pierce through enemies, good for mowing down enemies coming at you. The Scattershot synergy causes your attacks to fire fragments on impact that inflict bleeding damage with some pierce. The Puncture Shot Arrows synergy increases piercing and bleeding damage and adds a chance for arrows to pierce. The base skill greatly increases projectile avoidance and adds piercing damage. It is a relatively long game so just make sure you are enjoying the act of playing, if you are just playing to get through it, it will probably become a monotonous and boring journey.Your primary spammable attack. But different people have different preferences. So if this sounds like your style, go for it. Study prey is a really powerful ability that becomes essential late game and occasional call of the hunt(3min cd) but the rest was passives or LMB abilities. I wasn’t big into active skills and went more for passives, but I did have the spear charge for normal/epic and then switched that out for phantom strike epic/legendary. They have pretty good defense because of their high DA and dodge chance, they get poison resist from hunting (which is one of the better ones) and many more nice features. The haruspex has a lot of the things I like in a class, I was a spear and shield spec, but you could also opt for bow. But I was enjoying myself so it didn’t really matter that I was taking so long. then it was just an hour here, hour there. I took a long break somewhere in there as well. But I did it over the span of almost 2 years, took me 160 hours. I have only once played all the way through legendary, that was on a haruspex (hunter + dream), think that is my favorite class I’ve tried. Don’t you have to finish legendary with all masteries? Or are the pc achievements different?īut I’ve played through the game quite a few times over the years on Normal, me and my friend did one run through epic as well, that was before ragnarök.
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