![]() The graphics are made to be both enticingly beautiful and realistic, bringing out enhanced facial expressions, such special effects as depiction of sweat and dirt on character models, and realistic hit effects.įollowing the tradition, fights in DEAD OR ALIVE 6 are based on a triangle system: strikes beat throws, throws beat holds, and holds beat strikes. With the help of a new graphics engine, DOA6 aims to bring visual entertainment of fighting games to an entirely new level. New side story episodes will also be added for returning characters. lead by Donovan”, and the events that occur during the 6th DEAD OR ALIVE Tournament. The story will follow the events of DEAD OR ALIVE 5, focusing on 2 separate main narratives namely, the battle between “Ninja and DOATEC” versus “M.I.S.T. In DEAD OR ALIVE 6, the world of DOA is brought back more vibrant than ever, featuring both enhanced visuals and an updated combat systems, aimed to provide the highest possible level of new fighting entertainment. Composed of fast-paced 3D fighting games that began with the original DEAD OR ALIVE arcade game in 1996, and have since appeared on a multitude of consoles and arcade machines around the world. The DEAD OR ALIVE franchise is a AAA fighting game series produced by Koei Tecmo Games' Team NINJA. PP2K: Fixed to make it possible to select standing or crouching stance at the end of the move, changed damage from 10 to 20 and guard advantage from -10F to -13F.Ħ6P, running P: Changed hit reaction on wall hit from Critical Stun to down.Ħ6P running P: The correction "Changed hit reaction on wall hit from Critical Stun to down." was not implemented.DEAD OR ALIVE 6 is fast-paced 3D fighting game, produced by Koei Tecmo Games, featuring stunning graphics and multi-tiered stages that create a truly entertaining competitive experience. PP2K: Changed status after the move from standing to squatting, changed damage from 10 to 20, changed guard advantage from -10F to -13F. KK: Changed guard advantage from -1F to -3F. ![]() K: Changed guard advantage from -1F to -3F. Running T running T to a foe in the air: Fixed to make it possible to select standing or crouching stance at the end of the move. Running T, Running to a foe in the air T: Changed status after the move from crouching to squatting. Added the information display that shows the maximum number of Premium Tickets required to unlock all available costumes and hair colors.Ĭorrection made to Update Info as follows: Character / ItemsĤH+K on hit 9P: Change the command to 4H+K9P for purposes of risk reduction when guarded.ĤH+K, on hit P: Changed the 4H+KP command to ensure that follow-ups are only possible when the attack lands. Added the information display that shows the number of remaining available costumes and hair colors that can be exchanged for Premium Tickets. The number of Premium Tickets that can be purchased has been limited to the maximum number of items that can be exchanged for Premium Tickets. As a result of the large-scale revision of the hair color change system, all hair color settings have been reset to default. (E.g., if you have used 5 Tickets to purchase hair colors on v1.20 and v1.21, you will receive 5 Premium Tickets when you apply the v1.21a update.) All Premium Tickets that were used to purchase hair colors prior to this update have been refunded. (E.g., if you purchase Hair Color Change for Marie Rose's "Long" hairstyle, you will unlock all 16 hair colors for this hairstyle.) The hair color change system underwent a large-scale revision: hair color change can be now unlocked on permanent basis for any hairstyle that features it, and includes all available colors.
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